![]() Due to Pajitnov being excluded in these deals because of Elorg, it is estimated that he missed out on around $40 million until Rogers helped him move to the United States. This included the deal made between Robert Stein and Elorg, which led to Tetris being the first Soviet-made software to be ever sold in America, as well as a deal with Henk Rogers who licensed handheld rights to Nintendo. Being a Russian student in Moscow Pajitnov created Tetris in 1984, meaning that official distribution of the game outside of the Soviet Union would have to go through a Soviet agency known as Elorg.īecause the game was initially shared freely between colleagues, and later distributed by the state-controlled Elorg, Pajitnov had virtually no say in the deals that were being made. While it may be mind-boggling, it is important to remember the historical context of when Tetris was created. ![]() It would probably come as a surprise to most that the creator of one of the most popular games in the world did not receive any financial gain from it for over a decade. This just comes to show that sometimes a project can become incredibly successful, even if you're just making something in your spare time with no hopes of it bringing you fame or riches. Eventually, Pajitnov shared a copy of the game with a colleague in Hungary, where it was noticed by the owner of Andromeda Software Ltd., Robert Stein. He first shared the game with his co-workers in Moscow, who then proceeded to make copies of the game and passing it on to others, making the game spread through the city rapidly. ![]() It is very likely that the quick growth of the project's popularity was caused by Pajitnov creating Tetris for fun, and not profit. RELATED: Tetris: 5 Games That Were Great (& 5 That Were Terrible) What's interesting about Tetris is that its creator, Alexey Pajitnov, created it just to see if he could. Coming up with interesting concepts for a game that would have potential, and then translating it into a working game demanded a lot of time. Sure, creating a game back in the mid to late 1980s was no easy task, and usually required that the ones involved had dedication for the project. Its creator, a Soviet computer programmer, explained the game appeals to people's "constructive spirit." This resource works best on large screens.Tetris, an addictive brain-teasing video game, is shown as played on the Nintendo Entertainment System in New York, June 1990. Please be aware that some features may not work on this device, and you may find that performance is impacted and buttons are too small to press. We have detected that you are trying to access this resource on a Windows Phone. Please be aware that some features may not work on this device. We have detected that you are trying to access this resource on a Blackberry tablet. Please try again on a modern browser that supports Flash or HTML5 or on a more modern tablet device. iOS operating systems less than iOS6 are not supported due to performance issues. We have detected that you are running an incompatible version of iOS. ![]() Android operating systems less than Android Version 3 are not supported due to performance issues. We have detected that you are running an incompatible version of Android. If you can update your current browser or install a modern one we recommend that you do so. We have detected that your browser does not support Adobe Flash or HTML5 to the required level (specifically it needs to support the 'canvas' element). Please enable JavaScript in your browser to run this resource.
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